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              header

              <random>

              Random
              This header introduces random number generation facilities.

              This library allows to produce random numbers using combinations of generators and distributions:
              • Generators: Objects that generate uniformly distributed numbers.
              • Distributions: Objects that transform sequences of numbers generated by a generator into sequences of numbers that follow a specific random variable distribution, such as uniform, Normal or Binomial.

              Distribution objects generate random numbers by means of their operator() member, which takes a generator object as argument:
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              std::default_random_engine generator;
              std::uniform_int_distribution<int> distribution(1,6);
              int dice_roll = distribution(generator);  // generates number in the range 1..6 


              For repeated uses, both can be bound together:
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              auto dice = std::bind ( distribution, generator );
              int wisdom = dice()+dice()+dice();


              Except for random_device, all standard generators defined in the library are random number engines, which are a kind of generators that use a particular algorithm to generate series of pseudo-random numbers. These algorithms need a seed as a source of randomness, and this seed can either be a single value or an object with a very specific generate() member function (see seed_seq for more info). A typical source of randomness for trivial tasks is time, such as the information provided by time or system_clock::now (for a typical example, see uniform_int_distribution::operator()).

              As an alternative, trivial random numbers can also be generated using cstdlib's functions rand and srand.

              Generators

              Pseudo-random number engines (templates)

              Generators that use an algorithm to generate pseudo-random numbers based on an initial seed:

              Engine adaptors

              They adapt an engine, modifying the way numbers are generated with it:

              Pseudo-random number engines (instantiations)

              Particular instantiations of generator engines and adaptors:

              Random number generators

              Non-deterministic random number generator:

              Distributions

              Uniform:


              Related to Bernoulli (yes/no) trials:


              Rate-based distributions:


              Related to Normal distribution:


              Piecewise distributions:


              Other

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